May 2, 2021 – Blippar, a technology and content platform specializing in augmented reality (AR), has recently announced the launch of Blippbuilder Mobile (web) – a no-code augmented reality platform that empowers creators to create and share experiences on the go by bringing AR design and sharing capabilities to any mobile device.

According to Blippar, Blippbuilder Mobile enables AR creators to craft and share immersive experiences anytime and anywhere, with everything running from within a web browser – no app required.

The solution offers a comprehensive suite of features tailored specifically for mobile devices, ensuring a seamless and intuitive design experience, the company stated. From 3D models to interactive animations, creators can bring their ideas to life directly from their mobile device.

Blippar noted that one of the key advantages of Blippbuilder Mobile is its ability to democratize AR design by allowing creators of all skill levels to participate in the creative process. Whether designing immersive marketing campaigns, virtual art installations, educational experiences, or something just for fun.

In its launch announcement, Blippar stated: “We are delighted to introduce Blippbuilder Mobile, which marks another significant milestone in the evolution for the no-code augmented reality community. With Blippbuilder Mobile, we are empowering creators to break free from the limitations of traditional desktop creation environments thus making this creative technology even more accessible.”

Blippar’s overarching Blippbuilder platform is an AR content creation platform that allows creators to find 3D assets from the Sketchfab library, or use the platform’s drag-and-drop interface to upload content. With no coding required, users can instantly publish their experiences to the web, share content to any platform and consume on any device: mobile and AR headsets.

For more information on Blippar and its AR content creation platform, please visit the company’s website.

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.

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